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The Sampler — September 14, 2005

Video Games Prove Lucrative for SFX Libraries Often in this space, we talk about how SFX and libraries are used in films, radio and TV commercial spots, industrials, etc. But one area we haven't delved into much, and one which is actually quite lucrative for library companies, is the booming video game market. As you undoubtedly know, this is probably of the fastest-growing segment of the entertainment industry, a multi-billion dollar behemoth with a demographic spread that is also expanding and now includes much more than just the stereotypical teenage boy with glazed eyes exercising his thumbs ...

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