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Step by Step: Warhammer

When Games Workshop, creator of the Warhammer franchise, wanted cinematics for its latest game, the company returned to Blur Studio in Venice, Calif., and asked the CG specialists there to outdo what they’d done in the past. “Today we have to deal with higher expectations from our clients,” says CG Supervisor Jerome Denjean, a six-year Blur veteran. “They want characters with long hair and cloth sims. The scope of game cinematics is now much more complex.” What the new Warhammer required was the proverbial cast of thousands. “We had to show what the game is ...

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